

One time, refugee healers from the Second Empire had tried to form a guild of healers in Ptolodecca to enact a monopoly like in Elmaiya. They were remunerated plenty for their services, and their lives were decidedly comfortable, but heavy responsibilities were also placed on their shoulders, and they were expected to work for their pleasant life. In the lichdom, healers who planned to practice their craft were basically all conscripted. Things had changed in the Third Empire, due to Khaer Ul and Lucea's reforms, as they did their best to make healers more available in general, having taken Ptolodecca as an example. It was not much different to how it was in Elmaiya in the Second Empire's reign, where those skilled with healing banded together and formed guilds to monopolize the market and set their prices high for profit. Prices that placed their services well out of reach for the common populace. Those good healers also more often than not charged rather exorbitant prices for their services. Healers in Alcidea were not that rare, but good ones are. She was somewhat surprised that they had valued the inimical gesture so much, but that also told her more about the land. Otto and his family had bid her a fond farewell, and thanked her for the bout of healing she had given them as an afterthought. The nation of Knallzog was founded there, their cities built as proof of their triumph over the wastelands, while their grand capital of Knallgant was built on, inside, and below a mountain all at once." - Elsa Federbuch, Royal Historian of Knallzog, circa 652 FP.īy firstday the next week, Aideen departed from Meergant as she had said. It was the first instance of the city above, warrens below model of construction now so commonly found amongst dwarven lands. There they dug the soil, built cities under the wastelands, and erected forts and citadels, towns and cities, above their subterranean constructions. Neither of which proved to be much trouble for the hardy dwarves. These pioneers went west from the old kingdom, and marched into the southwestern wastelands, a mostly uninhabited land due to its poor soil and harsh terrain.

Those who sought for coexistence would be allowed to leave, to pioneer a land of their own, while the rest would remain and rebuild their underground cities. Neither faction managed to convince the other, but eventually they reached a compromise.

The other faction sought for coexistence and open relations with other races and nations. Part of them wanted to just carry on living in isolation underground, as they had done for ages untold.

Such a schism took place amongst the dwarves of Alcidea Millennia ago, after the well-documented divine punishment that befell Ulfred Stonehammer, last of his name, the last king of the old dwarven kingdom.Īfter such a cataclysmic event practically wiped out the dwarven capital of the time, the dwarven populace was torn in two. "People would often fight each other over ideological differences.
